Skip to main content

14 docs tagged with "ownership"

View all tags

Combining Rc<T> and RefCell<T> for Multiple Owners of Mutable Data

We've seen how Rc enables multiple owners and how RefCell allows interior mutability. Individually, they solve specific problems. But when combined, they unlock a powerful pattern for managing shared, mutable state in a single-threaded context. The combination Rc> allows a single piece of data to have multiple owners, any of whom can mutate it.

Dangling References and the Borrow Checker

Having explored Mutable References, we've seen how Rust enforces strict rules to prevent data races. Now, we turn to another critical safety guarantee provided by the ownership system: the prevention of dangling references. This article puts the borrow checker to the test, demonstrating how it acts as a vigilant guardian to eliminate one of the most treacherous bugs in systems programming.

Move, Clone, and Copy

Building on our understanding of The Stack and the Heap, we can now formalize the concepts of how data is transferred in Rust. This article focuses on the three key mechanisms that govern data assignment and duplication: Move, Clone, and Copy. Mastering these concepts is crucial for writing efficient Rust code and for working harmoniously with the ownership system.

Mutable References

We've seen how References and Borrowing allow us to access data without taking ownership. While immutable borrows provide safe, shared read access, sometimes we need to modify the data we're borrowing. This is where mutable references come in. They grant temporary, exclusive write access, and understanding their rules is key to mastering idiomatic and safe Rust.

Ownership in Action: A Practical Example

Throughout this series, we have explored the intricate rules of Rust's ownership system, from moves and copies to immutable and mutable borrows. Now it's time to consolidate that knowledge. This article brings everything together in a single, practical example, demonstrating how these concepts work in harmony to create a safe and efficient program.

Rc<T>, the Reference Counted Smart Pointer

We've seen how Box enforces single ownership of heap-allocated data. But what happens when a single value needs to have multiple owners? For example, in a graph data structure, several edges might point to the same node, and that node shouldn't be cleaned up until all those edges are gone. For this, Rust provides the Rc smart pointer, which enables Reference Counting for shared ownership.

RefCell<T> and the Interior Mutability Pattern

We've seen how Rust's borrowing rules are enforced at compile time, and how Rc allows shared ownership of immutable data. But what if we need to mutate data that is shared and theoretically immutable? For this, Rust provides the interior mutability pattern, and its primary tool is the RefCell smart pointer.

References and Borrowing

After mastering Move, Clone, and Copy, you understand how ownership is transferred or duplicated. However, moving ownership can be restrictive, and cloning can be inefficient. What if we just want to let a function use a value for a while without taking ownership? This is the problem that references and borrowing solve. This mechanism is the key to writing flexible, efficient, and safe Rust code.

Slices as Borrows

After seeing how the Borrow Checker guarantees the validity of references, let's look at a special kind of reference that is ubiquitous in Rust: the slice. Slices provide a way to reference a contiguous sequence of elements in a collection rather than the whole collection. They are a powerful tool for writing expressive and efficient code that operates on portions of data, like a substring or a sub-array.

Slices: A View into a Collection

We've learned about several collection types like String and Vec. A slice is a different kind of collection. It doesn't have ownership of its data. Instead, a slice is a reference to a contiguous sequence of elements in another collection. This allows you to work with a part of a collection without having to copy the data.

String Types: `&str` and `String`

After exploring compound types like tuples and arrays, we need to address one of the most common and important data types in any language &str (a string slice) and String.

Structs and Ownership

We've learned about structs and we've learned about ownership. Now, it's time to see how these two concepts interact. Understanding how ownership works with structs is crucial for writing correct and efficient Rust code.

The Stack and the Heap

Following our introduction to What is Ownership?, this article dives deeper into a crucial aspect of memory management that underpins the entire ownership system: the Stack and the Heap. Understanding how Rust organizes memory is essential for writing efficient, high-performance code and for truly grasping why ownership works the way it does.

What is Ownership?

Welcome to the first article in our series on one of Rust's most distinctive and empowering features: the ownership system. This concept is the key to how Rust achieves its ambitious goal of memory safety without needing a garbage collector, setting it apart from many other modern programming languages. Understanding ownership is fundamental to writing effective, safe, and concurrent Rust code.